

- #Dink smallwood hd controls 32 bit#
- #Dink smallwood hd controls software#
- #Dink smallwood hd controls code#
- #Dink smallwood hd controls download#
- #Dink smallwood hd controls windows#
* No longer writes "drawing hardmap" to the log
#Dink smallwood hd controls windows#
exe's stackįrom 1 mb to 50mb on Windows for now, will revisit issue later probably when handling mobile builds Instead of a real fix, I've increased the. Handle recursion well and will kill the stack if enough calls are made in the same loop.

* (Windows) I see possible issues with the script "return var" statement and stack problems, it doesn't properly (and pretty much any dmod that does intensive script processing) * HUGE speedup on script loading, fixes slowdowns in Charlie's Legacy sliding puzzles * BUGFIX: Unknown procedures give correct error in log, before it would include weird garbage * Added support for bmps using "bitfields" (to Proton), have never seen one in the wild, but Charlie's Legacy's map-03.bmp uses it * load_script gives a warning to log if you try to load a script to a sprite that doesn't exist instead of crashing

* Unless you're using touch controls, choosing an inventory item will no longer auto-close the menu, not really need for
#Dink smallwood hd controls code#
* BUGFIX: Fixed issue with pushing animation code that caused Charlie's Legacy to freeze dink on frame 1 when pushing (robj)
#Dink smallwood hd controls 32 bit#
* BUGFIX: Fixed issue with black tiles at the start of Charlie's Legacy (Now properly rebuilds surfaces when dynamically switching fromĨ bit to 32 bit color back buffer mode, it does this the first time it detects high color sprites in a dmod) (robj)
#Dink smallwood hd controls download#
If you use it with Charlie's Legacy, be sure to download the latest version of that too.

Note: The about screen will say V1.97 Build 5. I will roll it out to all the platforms Dink HD supports soon if it looks ok. F1 to exit, then do the same thing again, but now you will see debug tools.į4, F8 are hotkeys for quicksave, quickload. The debug menu (screenshot) is hidden, to get to it (it's not really for normal players) you need to Press F1 during gameplay, click "Debug tools" (upper right) and then "Toggle Debug DinkC". Shift+Tab = SUPER SPEED (EDIT: Oh, and ludicrous speed is Shift+Tab+Ctrl for some reason) If you want to try it: Latest beta version It should now be possible to fully enjoy Charlie's Legacy (and other dmods that push the limits) without issues.
#Dink smallwood hd controls software#
A successful exploit could allow the attacker to modify device configurations or delete files on the device that is running Cisco FMC Software or on any Firepower device that is managed by Cisco FMC.Heyo, with Robj's help I think we've beat Dink HD into shape, adding speed, bug and compatibility fixes. An attacker could exploit this vulnerability by authenticating with root privileges to a Firepower sensor or Cisco FMC, and then sending specific CLI commands to the Cisco FMC or through the Cisco FMC to another Firepower sensor via the Sourcefire tunnel connection. The vulnerability exists because the affected software performs insufficient checks for certain CLI commands, if the commands are executed via a Sourcefire tunnel connection. To send the commands, the attacker must have root privileges for at least one affected sensor or the Cisco FMC. A successful exploit could allow the attacker to gain unauthorized access to configuration data for devices that will be managed by the NSO system.Ī vulnerability in the Sourcefire tunnel control channel protocol in Cisco Firepower System Software running on Cisco Firepower Threat Defense (FTD) sensors could allow an authenticated, local attacker to execute specific CLI commands with root privileges on the Cisco Firepower Management Center (FMC), or through Cisco FMC on other Firepower sensors and devices that are controlled by the same Cisco FMC. The attacker would need to leverage information about the devices that are being registered on the NSO server to send crafted Cisco Network Plug and Play authentication packets to an affected system. An attacker who controls a Cisco device that supports SUDI authentication and has connectivity to an affected NSO system could exploit this vulnerability. The vulnerability exists because the Network Plug and Play component performs incomplete validation when configured to use secure unique device identifiers (SUDI) for authentication. A vulnerability in the Cisco Network Plug and Play server component of Cisco Network Services Orchestrator (NSO) could allow an unauthenticated, remote attacker to gain unauthorized access to configuration data that is stored on an affected NSO system.
